Archive

AN ORR BY ANY OTHER NAME

In which we become specifically aware of the names of eight different Orrs. Jump to issue...

SHOULD THEY STAY ORR SHOULD THEY GO

An adventuring party sets out from the House of Orr. Eyes watch from afar. Jump to issue...

QUEST CODENAMES: “LADIES’ GIANT” OR “AS MUCH AS YOU LIKE IT FOR NOTHING”

The adventuring Orrs are attacked by a forest giant, and their quest is revealed. Jump to issue...

ARE WE READY ORR NOT?

Orrnot has a crisis of faith, while Orrbain and Orrissa prepare to confront unwanted attention. Jump to issue...

OBSERVORRS

A journey via basket, a fumigation, and an angry fortuneteller. Jump to issue...

TRASH ORR TREASURE

The Orr’s pockets are emptied on the Cliffs of Despair, while at home a fight starts. Jump to issue...

ORR COURTSHIP MANEUVERS

Impressing potential mates is a complex and difficult business. Luckily, tea is served. Jump to issue...

ORR SMASHING MANEUVERS

Destroying potential enemies is… well, a lot of fun, actually. Jump to issue...

LOVERS ORR FIGHTERS

An artistic courtship and a variety of prophecies. Jump to issue...

THERE WAS ANOTH-ORR

A battle with roots in the history of the guild occurs, while the adventuring party collects its due. Jump to issue...

MORRALE

With the adventure concluded, the Orrs gain news of a rapidly approaching guild vote. Jump to issue...

ORRDALF & ORRYK in “THE BIZARRE BAZAAR” an ADVENTURE IN TRADE

What lengths will ‘dalf and ‘yk need to go to in order to get the item they need? Jump to issue...

ORRISSA & ORRBAIN in “CRUSIN’ FOR A CHOOSIN’” a PUZZLING ENCOUNTER

We pursue the support of a potential ally-- there’s just the small matter of a puzzle to overcome. Jump to issue...

ORRNOT & ORRFEN in “FROZEN FEARS” a KILLING ASSIGNMENT

Venturing into the deep cold to slay a beast, we find a worse creature inside ourselves. Jump to issue...

ORRVILLE & ORRB in “ROMP and RUN” an ESCORT EXCURSION

Seeking the backing of a surly rancher, we end up making a choice with hard consequences. Jump to issue...

A REUNION, A SONG, AND A PROMISE

The Orrs come together after their signature gathering efforts, moving towards the Capital with a song on their lips...Jump to issue...

ATTEMPTS AT ACCOMIDATING

After a long journey, the Orrs hope to have a moment to rest, but find themselves with no place to stay...Jump to issue...

FORTUNATE TELLINGS

The Orrs meet with Purkoy, the Seer, in order to determine if they have their required 113 signatures to remain a guild.Jump to issue...

NULL & VOID

The world is filled with magic... except where it is worst.Jump to issue...

HUNGRY FOR A FIGHT

A brawl in the mess of the Capital ends up being... a mess.Jump to issue...

AN INTERIOR STORM

A brawl in the mess of the Capital ends up being... a mess.Jump to issue...

FITTINGS AND FITS

The Orrs are outfitted for the upcoming ball, and we learn more about our guild's call.Jump to issue...

A REPUTATION TO DISPLAY

While part of the guild checks into a hostel, Orrdalf shows Orrnot why people are aware of the Orrs.Jump to issue...

ENTANGLEMENTS

Orrissa realizes they might be able to track their opponent's plotting, while Orrnot learns the guild's ultimate goal.Jump to issue...

CLEANING UP NICELY

The Orrs get dressed and get themselves to the Capital Ball!Jump to issue...

A NOT NEGATIVE INTRODUCTION

The guild makes its entrance, and figures out how they'll be most effective throughout the long night ahead.Jump to issue...

DANCE LIKE YOU WANT SOMEONE ELSE TO WIN

Orrissa and Orrnot spend time on the dance floor.Jump to issue...

LOSING BEFORE EVEN BEGINNING

Orrdalf and Orrfen fight familiar adversaries.Jump to issue...

THE DEAL WITH THE DECISIVE

Orrb and Orryk sit down for a chat with the Sagacious.Jump to issue...

TWEET TUNE TOOT

Orrville and Orrbain seek to keep the Sagacious' party at a steady tempo.Jump to issue...

CURIOUSLY SUSPICIOUS

Sub Regent Newgent and the wait staff of the Capital Ball are up to something... but what?Jump to issue...

RUMINATIONS ON SUBCONTRACTING

The ORRs hesitate before the impending lurch.Jump to issue...

SFORZANDO: MEASURES 1-4

The Capital Ball ends, and the Orrs are left to examine their future together.Jump to issue...